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Technical Environment Artist

Machinegames Sweden AB · Uppsala län, Sweden

Arts / Creative DesignExternal listingfull-time2 months ago

About The Role

MachineGames is looking a junior to mid-level Technical Environment Artist to join our team. As a Technical Environment Artist you will work closely with Environment Artists and Leads with a focus on implementing destructibles and animated assets as well as assisting vfx artist with technical support.

Requirements

Experience using realtime game engines with a focus on assets and physics.

Experience creating 3D assets from highpoly, lowpoly, baking and texturing.

Passion for environment art and world building.

Modo experience is a plus.

Experience in Houdini is a plus.

Python scripting knowledge is a plus.

MachineGames is looking a junior to mid-level Technical Environment Artist to join our team. As a Technical Environment Artist you will work closely with Environment Artists and Leads with a focus on implementing destructibles and animated assets as well as assisting vfx artist with technical support.

Responsibilities

To collaborate with artists & level designers to bring environments to life.

Setup destructible assets from Modo to Houdini to Engine

Setup ambient animated and physics objects in-engine.

Troubleshoot environment related technical issues.

Collaborate with effects artists and scripters.

Collaborate with programmers to improve in-house tools. MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games.

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