Audio Programmer
Machinegames Sweden AB · Uppsala län, Sweden
About The Role
Requirements
- Excellent C++ skills.
- Excellent problem-solving skills.
- Excellent 3d math skills.
- Ability to find holes in and improve gameplay systems designs
- Excellent ability to work with others
- Good organization and time management skills
- Excellent oral and written communication skills
- Self-motivated team player with very strong work ethic and cooperative attitude
- Passion for making GREAT games
- Desired skills and pluses
- BS in Engineering, CS, Mathematics or comparable work experience
- Prior experience with idTech
- First person shooter experience
- Experience building detailed resource management systems
- Experience with middleware such as wwise is preferable
- Experience building efficient occlusion and obstruction systems
- Experience programming DSP
- A background in audio as well as programming preferred
- Ability to critically analyze audio and suggest ways to improve
- A strong understanding of gameplay requirements and how audio can tie into that.
- Knowledge in optimizing implemented audio
- MachineGames is looking for an excellent Audio Programmer to join our team in Uppsala, Sweden.
Responsibilities
Develop functionality and tools specifically related to audio
Identify and implement platform specific optimizations to relevant systems
Writes clean, professional, and maintainable code
Create quality, performance-minded code
Be an active advocate for system features and tools that would improve the production process
Work closely with audio director and sound designers to bring the vision of the game to life MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games.
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