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Senior UX/UI Designer (Brookhaven, 6 Month Contract)
Voldex · Canada
About The Role
Join Voldex, the creators of Brookhaven, the most-visited game in Roblox history. As a Senior UX/UI Designer, you'll play a key role in shaping the player experience, simplifying complex menus, improving player flows, and creating intuitive, mobile-first interfaces. You'll work closely with product, game design, art, and engineering teams to turn complex systems into seamless, engaging experiences. This is a 6-month contract position with the potential for extension or transition into a full-time role.
- Posséder l'UI et l'UX de Brookhaven de bout en bout, de la première session d'un joueur à sa centième.
- Auditer l'UI actuelle et cartographier les parcours des joueurs, en documentant où les joueurs se perdent, abandonnent ou ont besoin d'aide.
- Produire des wireframes, des flux annotés et des prototypes que l'art et l'ingénierie peuvent construire avec confiance.
- If you're passionate about creating intuitive, player-first experiences, love solving complex design challenges, and want to see your work make an impact on millions of players, we'd love to hear from you!
- Shipped mobile-first work, with a strong grasp of tap targets, thumb reach, small screens, and touch interaction
- Strong information architecture skills, with experience organizing complex products into clear, navigable structures
- Experience using player data, research, and community feedback to inform design decisions
- A portfolio that shows both process (research, player flows, information architecture, wireframes) and polished, high-fidelity UI
- Excellent communication and collaboration skills across product, game design, art, and engineering
- Ability to work collaborative hours aligned to EST and PST time zones, with a preference for PST
- 3+ years of experience as a UI/UX or product designer, owning both UX and UI on shipped work in games or consumer mobile apps
- Strong visual design skills (layout, hierarchy, typography, iconography) and a clear point of view on UI components
- Experience redesigning or untangling an existing, inherited UI on a live product without stopping the team from shipping
- Experience in games, particularly live service or mobile free-to-play
- Prototyping beyond Figma (e.g. ProtoPie or in-engine)
- Hands-on user research experience, such as playtests, usability testing, or surveys
- Experience designing for young audiences
- Experience building or maintaining a design system or component library
- Experience designing UI for Roblox experiences, or familiarity with Roblox-native UI conventions
- Hands-on experience with Roblox Studio
- Passion for roleplay and social games
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