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Senior Software Engineer (Low Level GPU)

PlayStation · London, United Kingdom

On-siteImported listingfull-time1 day ago

About The Role

Join PlayStation® as a Senior Software Engineer specializing in low-level GPU technology. You will work on Razor GPU, a performance analysis and debugging tool, and develop GPU Capture and Replay technology. Your role will involve creating profiling and debugging features, collaborating with game developers and platform engineers, and developing internal features for the PlayStation® graphics software stack. This is a unique opportunity to make a lasting impact on the future of PlayStation® graphics technology.

  • Develop GPU Capture and Replay technology, enabling the capture, analysis, and reinstatement of GPU commands and resources.
  • Develop profiling and debugging features to assist game developers in optimizing their use of PlayStation hardware.
  • Collaborate with game developers and platform engineers to understand their needs and create efficient, reliable, and scalable tools.
  • We are looking for developers who are passionate about their craft, the products they build, and who would like to make a lasting impact on the PlayStation® graphics software stack, its tooling, and its future
  • An interest in GPU architecture and low-level graphics engineering
  • Strong debugging skills, including the ability to understand and reason about complex systems, as well as unpick their interactions
  • Experience using GPU profiling and debugging tools
  • Experience developing on consoles, particularly using console graphics and memory management APIs
  • Strong problem-solving skills, including the ability to design and implement highly reliable performant systems in C++
  • An eagerness to learn and take responsibility of features end-to-end, from building core systems, to influencing end-user UX design

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