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Engine Programming Internship
larian · Barcelona
About The Role
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Help to maintain and extend our proprietary engine’s tech stack (Memory management, networking, ECS, data structures, performance optimization, physics systems, animation systems …)
- Work closely together with the other departments to implement the needed game components.
- Write robust, performant, well tested and maintainable code.
- Be an active participant in the design and production of the game; the technical side of the creative team!
Requirements
- Good knowledge of C++.
- Strong understanding of basic C++ concepts (types, OOP, memory management, etc.)
- Portfolio of personal C++ project(s) (with source code), not older than 2 years
- Projects must be personal work (university coursework will not be considered)
- Applications without coding examples will not be considered
- Open minded, willing to experiment and iterate over a specific feature.
- Good communication skills in English.
- You are a team player and willing to take responsibility.
- Problem-solving skills.
- Willingness to work full-time on-site at our Barcelona studio.
What We Offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with likeminded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
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