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LA
Lead Sound Designer
larian · Guildford
About The Role
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Sound Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Execute the Creative Sound Design Vision
- Lead, support and train the Sound Design Team
- Distribute tasks to the Sound Design Team
- Review and sign-off tasks for the Sound Design Team
- Support to develop the Creative Sound Design Vision
- Manage the collaboration with our outsourcing partners
- Collaborate closely with and report to the Head of Audio
- Collaborate closely with the Audio Leadership team
- Communicate with Stakeholders, Producers and Feature Teams
Requirements
- Full project loop as a Senior Sound Designer or Sound Design Lead on a AAA title, ideally in medium/large teams
- Lead experience within Sound Design teams
- Proficiency in Jira
- Proficient in building up, maintaining and delivering a Sound Design Vision
- Solid understanding of the Game Audio pipeline from Asset to Soundscape
- Profound mastering of Wwise
- Profound general audio production knowledge: how assets are created, mixed and mastered
Nice to Haves
- Worked on an RPG
- Proficient knowledge of Foley and Field recordings
- Good understanding of script systems to create customized scalable automated solutions
- Basic knowledge in programming (C# / C++)
What we offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
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