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Lead Software Engineer (Brookhaven)

Voldex · Canada

RemoteImported listingfull-time3 months ago

About The Role

Join Voldex, a leading game development company, as a Lead Software Engineer for Brookhaven, one of the largest games on Roblox. In this hands-on technical leadership role, you will lead a small engineering team, drive day-to-day engineering execution, and partner closely with Product, Design, Art, and QA to deliver polished player experiences. You will also have the opportunity to participate in Voldex's stock option program, unlock semi-annual bonuses, work remotely, and benefit from flexible PTO, retirement savings plans, education reimbursement, and competitive healthcare plans.

  • Lead a small engineering team to deliver roadmap features predictably while balancing quality, velocity, technical risk, and business needs.
  • Be accountable for the delivery of features owned by direct reports, ensuring work is well-scoped, estimated, sequenced, implemented, tested, merged, and released effectively.
  • Partner closely with product managers, producers, QA, design, art, and other stakeholders to align feature execution with business goals, player experience expectations, and technical constraints.
  • Collaboration tools: GitHub, Discord
  • Analytics pipelines (Snowflake,Tableau)
  • Candidates are not expected to know our stack in advance, but Voldex’s tech stack includes:
  • Roblox Luau scripting, ROJO
  • If you're excited by building for millions of players while helping a team do its best work, we'd love to hear from you!
  • Strong cross-functional communication skills, with the ability to clearly explain priorities, risks, trade-offs, and technical expectations to product, design, QA, art, producers, engineers, and leadership
  • 3–5+ years of Roblox game development experience
  • Proven experience leading engineers through production feature delivery, including but not limited to: planning, estimation, implementation, QA, release, and post-launch support
  • 1+ years of experience leading an engineering team of at least 3 people
  • Demonstrated mastery of Roblox game development
  • Ability to work hands-on when needed while remaining accountable for team-level delivery, quality, and operational outcomes
  • Shipped games or features on Roblox or similar platforms
  • Ability to coordinate release readiness, QA send-off, feature merges, incident response, and post-release follow-through
  • Strong technical judgement with the ability to guide architecture, implementation patterns, code quality, and technical trade-offs across a team
  • Experience monitoring live game or product health through performance metrics, player feedback, incidents, regressions, crash rates, FPS, or related signals
  • Game jam or modding experience
  • Familiarity with backend systems, services, or data pipelines
  • Strong understanding of player experience design and gameplay feel
  • Bachelor’s degree in CS/Software Engineering or equivalent experience working in a development team
  • Experience building or scaling live game systems (economy, progression, multiplayer systems)

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