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SP
Level Designer
Sperasoft · Belgrade, City of Belgrade, Serbia
About The Role
Responsibilities:
- Own the part of level plays in the overall game experience based on the creative director’s vision
- Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
- Contribute and create level layouts
- Build, script, and tune levels to final quality
- Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
- Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
- Monitor and put your hands on accessibility, playability, and level of difficulty
- Develop topological and event continuity for levels
- Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
- Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
- Work with other designers to develop and maintain a beat chart for game experience
Requirements
- Experience in Level Design; mastery of 3D level design tools
- Solid knowledge of game editors such as Unreal 4/5
- Strong creative skills
- A fine attention to quality and detail, both creatively and technically
- Understanding of gameplay densities and spaces and work with LA to unify all elements together
- Excellent organization and communication skills
- Demonstrated ability to work self-directed when necessary
- Excellent knowledge of video game industry
- Ability to put oneself in player’s shoes
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
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