Environment Surfacing Artist
skydance · Madrid, Spain
About The Role
Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.
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Responsibilities
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Creates textures using photographic references, digital hand-painted techniques, existing texture assets, and procedural workflows.
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Paints stylized textures based on concept art while maintaining the visual style of the show using Substance 3D Paint and Photoshop .
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Creates procedural textures using Substance 3D Designer .
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Possesses the a bility to create, adapt, and iterate within a variety of artistic styles.
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Show s a clear understanding of UVs and texture layout .
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Demonstrates a strong understanding of physically based shading principles, including material properties such as albedo, reflection, refraction, roughness, and subsurface scattering.
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Authors and modifies materials using standard and procedural shading workflows within the main rendering engines.
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Keeps up with current artistic methodologies, technological trends, and tools that best support production and contribute to a stronger creative and technical environment.
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Collaborates with other team members, when necessary.
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Follows the Supervisor’s and Lead´s guidance.
Requirements
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- 3 - 5 years of experience in VFX or animation industries.
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- 1+ years of experience in the animation industry is desirable.
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- E xperience in Renderman and/or Arnold .
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- Experience with Substance 3D package and/or Mari.
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- S trong artistic and/or technical aptitude rel ated to 3D animation or VFX.
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- Strong knowledge of UV creation and layout .
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- Knowledge of lighting, modeling, and scene optimization.
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- Experience managing large scenes, complex environments, and demanding sequences.
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- Knowledge of Houdini, Solaris or Katana is desirable.
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- USD and/or OSL knowledge is a plus.
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- Knowledge of vegetation workflow s (instances and scatter s ) is a plus.
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- Understanding of displacement workflows (maps and geometry output) is a plus.
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- High English level desirable.
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- Spanish desirable.
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