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UI Technical Designer (Contract)

kabam · Vancouver, Canada

Arts / Creative DesignEntry LevelQuick applycontract6 days ago

About The Role

In this role, you can expect to

  • Work hands-on, in-engine to implement UX/UI prototypes and designs of the game team’s ideas.
  • Work with a multidisciplinary team of designers, artists, programmers, and producers to create exciting moments, celebrations, and satisfying interactions for the user interface.
  • Setup UI and menu elements feedback, behavior, and animations.
  • Work with and implement industry leading techniques for motion graphics and vfx in mobile games and improve internal tools and structure.
  • Collaborate with engineers, game designers, UX designers, and production to define technical requirements.
  • Identify gaps in designs and technical constraints.
  • Supports creative and technical solutions/iteration.
  • Maintain best practices and keep control of asset integration in respects to our technical constraints and optimization guidelines.

To be successful in this role, your background includes

  • Education background in Interaction Design, Art, Software Engineering, or equivalent work experience.
  • 2+ years of experience as a professional User Interface Technical Designer, VFX Artist, Technical Motion Designer.
  • Strong understanding of Motion Graphics and how it relates to Interaction Design.
  • A portfolio demonstrating effective solutions for visual and technical problems.
  • Solid understanding of timeline based animation tools.
  • Experience with real-time engines (e.g. Unity, Unreal).
  • Contributes to creative and technical solutions.
  • Proven track record of working independently and collaboratively in a dynamic team setting.
  • Knowledge of UI technical best practices (on Console, PC, or Mobile).
  • Excellent interpersonal, verbal, and written communication skills.
  • Ability to prototype shaders.
  • Experience in writing tools for UI.
  • Experience with Unity GUI or NGUI framework.
  • Solid understanding of C#.
  • Experience with 3D tools (example: Maya, 3DS Max, etc…).
  • Experience with Design Systems.

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