← Back to job listings

Level Design Artist
jamcity · San Francisco, CA, United States
About The Role
As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment.
PERKS & BENEFITS
- Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
- 100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
- Life Insurance, 401k, Flexible Spending Accounts, & More*
Wellness Activities & Programs
12 Weeks Paid Parental Leave*
Happy Hours
Company Events
*Only applies to full-time positions.
RESPONSIBILITIES
- -
- Assemble captivating levels using existing assets.
- -
- Collaborate with designers and artists to ensure optimal quality.
- -
- Lit 3d scenes that are optimized for mobile devices.
- -
- Edit or create high-quality and optimized 3D environments and props.
- -
- Attend level preproduction meetings and propose environment, prop, camera and lighting ideas that consider design, art and narrative needs.
- -
- Work with your Art Lead and Art Director in establishing and maintaining the look of the project.
- -
- Present your work to the Design and Narrative leads and address any note or change of direction.
- -
- Playtest other people’s levels and provide feedback to ensure a cohesive gameplay experience.
- -
- Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
- -
- Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
- -
- Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
- -
- Identify and solve aesthetic and technical issues in the development process.
REQUIREMENTS
- -
- Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
- -
- 3+ level design experience.
- -
- 3+ years of 3D game experience, with HIdden Object Game experience preferred.
- -
- Complete mastery of Unity Engine
- -
- Must have worked on at least one 3D game from conception to completion.
- -
- Great knowledge of Maya and Adobe Creative Suite.
- -
- Rendering and real-time shader development awareness.
- -
- Experience with PBR materials.
- -
- Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
- -
- Affinity for problem-solving and self-reliance.
- -
- Art Degree or similar working experience.
- -
- Excellent grasp of the English language.
NICE TO HAVE
- -
- Strong 2D concept and illustration skills.
- -
- Shader creation experience in any shader graph tool.
- -
- Knowledge of Substance Painter.
Similar roles you might like
See all →FE
Digital UX Consultant
Fa Etqo Saasfaprod1
Salary not disclosedPosted today
SC
Sr. Consultant, Organizational Design
Sand Cherry Associates
10000Posted today
SC
Senior Digital Production Designer
Sand Cherry Associates
95000Posted today
JC
Service Design Senior Associate
JPMorgan Chase
Salary not disclosedPosted today
FE
Utility Designer I
Fa Essf Saasfaprod1
Salary not disclosedPosted today
ME
Landscape Designer
Mariani Enterprises, LLC
Salary not disclosedPosted today
ME
Enhancement Designer
Mariani Enterprises, LLC
95000Posted today
UI
Workstudy - Art, Design, & History
Utulsa Ibvjjb
Salary not disclosedPosted today
This is an external listing. JobSpring does not represent or verify the employer. Report this listing
