
Level Design Artist
jamcity · San Francisco, CA, United States
About The Role
As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment.
PERKS & BENEFITS
- Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
- 100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
- Life Insurance, 401k, Flexible Spending Accounts, & More*
- Wellness Activities & Programs
- 12 Weeks Paid Parental Leave*
Happy Hours
Company Events
*Only applies to full-time positions.
RESPONSIBILITIES
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Assemble captivating levels using existing assets.
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Collaborate with designers and artists to ensure optimal quality.
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Lit 3d scenes that are optimized for mobile devices.
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Edit or create high-quality and optimized 3D environments and props.
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Attend level preproduction meetings and propose environment, prop, camera and lighting ideas that consider design, art and narrative needs.
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Work with your Art Lead and Art Director in establishing and maintaining the look of the project.
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Present your work to the Design and Narrative leads and address any note or change of direction.
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Playtest other people’s levels and provide feedback to ensure a cohesive gameplay experience.
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Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
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Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
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Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
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Identify and solve aesthetic and technical issues in the development process.
REQUIREMENTS
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Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
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3+ level design experience.
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3+ years of 3D game experience, with HIdden Object Game experience preferred.
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Complete mastery of Unity Engine
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Must have worked on at least one 3D game from conception to completion.
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Great knowledge of Maya and Adobe Creative Suite.
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Rendering and real-time shader development awareness.
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Experience with PBR materials.
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Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
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Affinity for problem-solving and self-reliance.
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Art Degree or similar working experience.
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Excellent grasp of the English language.
NICE TO HAVE
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Strong 2D concept and illustration skills.
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Shader creation experience in any shader graph tool.
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Knowledge of Substance Painter.
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