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Technical Animator

jamcity · San Francisco, CA, United States

Arts / Creative DesignExternal listingfull-time7 days ago

About The Role

As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment.

PERKS & BENEFITS

  • Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
  • 100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
  • Life Insurance, 401k, Flexible Spending Accounts, & More*

Wellness Activities & Programs

12 Weeks Paid Parental Leave*

Happy Hours

Company Events

*Only applies to full-time positions.

We are currently looking for a talented Technical Animator to join our tightly knit group of artists, animators and tech artists! The ideal candidate will have experience in assisting animation teams with technical solutions and animating . You will work alongside our world-class animation team to create intuitive rigs and visually stunning animations for our upcoming and live games!

**In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of responsibilities.

RESPONSIBILITIES

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  • Rig characters, creatures and props that adhere to all the animation needs.
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  • Export, import and assemble animations in Unity.
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  • Create State Machine and Blend Trees in Unity.
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  • Augment and maintain the animation pipeline.
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  • Propose or create tools to automate the animation pipeline.
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  • Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
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  • Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
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  • Embellish story scenes with high quality FX using particles or shaders in Unity.
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  • Setup and maintain cloth simulation pipelines.
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  • Able to maintain clean and organized work files.

QUALIFICATIONS

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  • A minimum of 5 years of experience rigging characters and props using Maya.
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  • A minimum of 3 years of experience animating characters using Maya.
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  • Master of Unity, with emphasis on anything animation and rigging related.
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  • Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.
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  • Excellent understanding of human and animal anatomy.
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  • Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
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  • Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
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  • Experience with Unity particle systems.
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  • Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
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  • Excellent grasp of the English language.
  • Able to be onsite 5x a week.

NICE TO HAVE

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  • Have shipped AAA and/or mobile games as a technical animator, animator, rigger or tech artist.
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  • Experience in creating animated shaders.
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  • Film animation experience.
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  • A passion for games!

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