
Technical Animator
jamcity · San Francisco, CA, United States
About The Role
As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment.
PERKS & BENEFITS
- Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
- 100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
- Life Insurance, 401k, Flexible Spending Accounts, & More*
Wellness Activities & Programs
12 Weeks Paid Parental Leave*
Happy Hours
Company Events
*Only applies to full-time positions.
We are currently looking for a talented Technical Animator to join our tightly knit group of artists, animators and tech artists! The ideal candidate will have experience in assisting animation teams with technical solutions and animating . You will work alongside our world-class animation team to create intuitive rigs and visually stunning animations for our upcoming and live games!
**In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of responsibilities.
RESPONSIBILITIES
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- Rig characters, creatures and props that adhere to all the animation needs.
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- Export, import and assemble animations in Unity.
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- Create State Machine and Blend Trees in Unity.
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- Augment and maintain the animation pipeline.
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- Propose or create tools to automate the animation pipeline.
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- Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
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- Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
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- Embellish story scenes with high quality FX using particles or shaders in Unity.
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- Setup and maintain cloth simulation pipelines.
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- Able to maintain clean and organized work files.
QUALIFICATIONS
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- A minimum of 5 years of experience rigging characters and props using Maya.
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- A minimum of 3 years of experience animating characters using Maya.
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- Master of Unity, with emphasis on anything animation and rigging related.
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- Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.
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- Excellent understanding of human and animal anatomy.
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- Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
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- Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
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- Experience with Unity particle systems.
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- Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
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- Excellent grasp of the English language.
- Able to be onsite 5x a week.
NICE TO HAVE
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- Have shipped AAA and/or mobile games as a technical animator, animator, rigger or tech artist.
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- Experience in creating animated shaders.
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- Film animation experience.
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- A passion for games!
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