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UI/UX Designer

jamcity · San Francisco, CA, United States

UX/UI DesignExternal listingfull-time3 days ago

About The Role

As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment.

PERKS & BENEFITS

  • Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
  • 100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
  • Life Insurance, 401k, Flexible Spending Accounts, & More*
  • Wellness Activities & Programs
  • 12 Weeks Paid Parental Leave*

Happy Hours

Company Events

*Only applies to full-time positions.

RESPONSIBILITIES

  • Collaborate with cross-functional teams including product management, concept art, game design and engineering.
  • Work with the UI/UX team to define, design and implement fun and innovative solutions for the product direction, visuals, and experience.
  • Execute at all stages of the product from concept to final product launch.
  • Create wireframes, storyboards, user flows, and prototypes to effectively communicate interaction and design ideas.
  • Present designs and key milestone deliverables to peers and stakeholders while clearly communicating design rationale.

QUALIFICATIONS

  • Experience integrating UI assets into Unity.
  • Experience creating wireframes, storyboards, user flows, visual designs, and mobile prototypes as well as clear documentation.
  • Proficiency in Photoshop, Illustrator, and XD or other prototyping tools.
  • Must clearly demonstrate a very strong understanding of advanced graphic design principles, while still adhering to the product's overall style guide.
  • Must be able to scope work, set project deadlines and deliver on time.
  • Must be able to give and receive feedback gracefully.
  • Must demonstrate UI / UX design skills with a strong portfolio.
  • Up-to-date with the latest UI trends, techniques, and technology.

NICE TO HAVE

  • Experience creating animated mockups of UI flows and transition-prototypes.
  • Knowledge of motion design principles.
  • Previous experience working on casual mobile games

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