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3D Animator

Fa Exhj Saasfaprod1 · Ukraine

Imported listingfull-timeabout 17 hours ago

About The Role

We are looking for an experienced Senior 3D Animator to create polished gameplay animation for characters and creatures across projects ranging from casual to AAA. The ideal candidate combines strong artistic skills with technical expertise in rigging and in-engine animation, bringing both realistic and stylized characters to life.

Create polished gameplay animation for characters and creatures: locomotion, combat, traversal, interactions, and reactions. Create and maintain production-ready rigs. Implement, debug, optimize, and polish animation and runtime systems in Unreal Engine, Unity, and proprietary engines. Prepare references; export, validate, and integrate animation assets. Collaborate with Art, Design, Engineering, Technical Art, Audio, and Production. Support cinematics, facial animation, lip-sync, and mocap when needed. Define quality standards, workflows, and documentation; conduct animation reviews. Mentor animators, estimate tasks, flag risks early, and support hiring, onboarding, and team growth.

5+ years in game development and experience shipping AAA games. Expert Maya skills and a strong understanding of classical animation principles. Experience with realistic and stylized animation, with strong gameplay feel, responsiveness, readability, and player feedback. Production rigging expertise: skinning, deformation, IK/FK, constraints, and retargeting. Hands-on experience with animation systems in Unreal Engine, Unity, or proprietary engines, including state machines, blend trees/spaces, animation layers, root motion, and in-place animation. A strong portfolio showing artistic quality, technical expertise, and clear ownership. Creative talent, attention to detail, ownership, strong communication, and effective teamwork. Intermediate+ English. Nice-to-haves: Experience with real-time cinematics and scripted sequences. Experience with facial animation, lip-sync, blendshape systems, and VO pipelines. Body/facial mocap experience: solving, retargeting, cleanup, and hand-keyed polish. Experience with Control Rig, procedural animation, IK, or other runtime solutions. Python and MEL skills; experience developing animation tools and pipelines. Animation leadership and team development experience. Basic 2D animation/VFX knowledge. Perforce experience.

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