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Cloud Game Streaming - Systems Engineer

PlayStation Global · London, United Kingdom

Other EngineeringImported listingfull-timeabout 14 hours ago

About The Role

<div class="content-intro"><p><strong>Why Sony Interactive Entertainment?</strong></p>
<p>Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.</p></div><p style="color: !important;"><span style="color: #000000;"><strong>About GDFT </strong></span></p>
<p style="color: !important;"><span style="color: #000000;">Gaming, Developer, and Future Technology (GDFT) are the technology specialists at PlayStation. We build the underlying systems that power core platform capabilities and developer tools. Our mission is to enable world-class gaming experiences by delivering low-level, high-performance technology for PlayStation platforms. </span></p>
<p style="color: !important;"><span style="color: #000000;"><strong>The Role </strong></span></p>
<p style="color: !important;"><span style="color: #000000;">We are looking for an engineer to join the GDFT department, working on the design and optimisation of PlayStation’s real-time game streaming technologies. </span></p>
<p style="color: !important;"><span style="color: #000000;">You will contribute to the development of low-latency video streaming systems across current and future PlayStation platforms, working on performance-critical areas spanning frame capture, media pipelines, codec configuration, system services and streaming transport. </span></p>
<p style="color: !important;"><span style="color: #000000;">The role is particularly suited to engineers with a strong C/C++ background and experience working with native video or media systems, including embedded devices, TV firmware, set-top boxes, consoles, or similar. </span></p>
<p style="color: !important;"><span style="color: #000000;">Our work sits at the intersection of product engineering and R&D. Alongside delivering production technology, engineers are encouraged to investigate new approaches to reducing end-to-end latency, improving visual quality and reducing bitrate, using measurement and experimentation to determine where meaningful improvements can be made. </span></p>
<p style="color: !important;"><span style="color: #000000;"> <strong>What You'll Be Doing </strong></span></p>
<ul>
<li><span style="color: #000000;">Develop, optimise and maintain low-level C and C++ components within PlayStation’s game streaming stack. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Investigate opportunities to reduce end-to-end streaming latency across frame capture, buffering, encoding, transport, decoding and presentation. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Optimise the use and configuration of hardware video encoders, applying knowledge of codec behaviour and low-latency encoding techniques. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Analyse existing media pipelines to identify unnecessary buffering, memory copies, synchronisation delays and other sources of latency. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Use software and hardware instrumentation to measure system behaviour, validate hypotheses and quantify the impact of performance changes. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Investigate and debug issues across user-space applications, system services and daemon-level components. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Prototype and evaluate new approaches to improving streaming quality, latency and bandwidth efficiency. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Work with engineers and researchers across the wider organisation on areas such as codec development, rate control, Forward Error Correction and emerging media technologies. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Contribute technical findings and recommendations to design discussions, working with senior engineers to determine appropriate production solutions. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Collaborate across teams to integrate and validate streaming technologies within PlayStation platform software. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Attend periodic in-person workshops or team events, with travel possible a few times per year. </span></li>
</ul>
<p style="color: !important;"><span style="color: #000000;"> </span><span style="color: #000000;"><strong>What We Are Looking For </strong></span></p>
<p style="color: !important;"><span style="color: #000000;">This is a mid-level opportunity. You should bring some of the following skills and experience: </span></p>
<ul>
<li><span style="color: #000000;">Strong proficiency in C and C++. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Experience developing native, performance-sensitive software rather than primarily web or managed application stacks. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Experience working with real-time video, media pipelines, codecs or embedded multimedia systems. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Practical understanding of video compression and media formats, including concepts such as chroma subsampling, bit depth and colour representation, with familiarity of codecs such as AVC, HEVC or AV1. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Understanding of concepts relevant to low-latency video encoding, which may include GOP structures, reference frames, rate control, VBV, quantisation parameters, slices, tiles or hardware codec APIs. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Strong debugging, profiling and performance-analysis skills. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">An ability to investigate complex technical problems, identify likely causes and use evidence and instrumentation to support conclusions. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Comfortable working in unfamiliar parts of a large system and developing an understanding of how multiple components interact. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">An experimental mindset, with an interest in prototyping, measuring and evaluating alternative technical approaches. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Ability to contribute to technical discussions and work with senior engineers when deciding how findings should be taken forward. </span></li>
</ul>
<p style="color: !important;"><span style="color: #000000;"> </span><span style="color: #000000;"><strong>Highly Desirable Skills: </strong></span></p>
<p style="color: !important;"><span style="color: #000000;">Experience in one or more of the following areas would be advantageous; we do not expect candidates to have experience across all of them: </span></p>
<ul>
<li><span style="color: #000000;">Familiarity with techniques for evaluating video codec performance, including bitrate/quality/latency trade-offs and objective or perceptual video quality metrics (such as PSNR and VMAF). </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Familiarity with compressed video bitstreams and codec signalling, such as NAL units/OBUs, parameter sets, profiles/levels and supplemental enhancement information. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Experience developing native video players, media frameworks or codec pipelines on TVs, set-top boxes, consoles, mobile devices or other embedded platforms. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Experience configuring or integrating hardware video encoders or decoders. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Deeper knowledge of H.264, HEVC, AV1 or other current and emerging video codecs, beyond high-level API configuration, such as reference structures, rate-control behaviour, bitstream structure or encoder-specific optimisation. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Experience optimising real-time video for low latency, visual quality or bitrate efficiency. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Familiarity with frame capture, graphics presentation pipelines, framebuffers or GPU/CPU synchronisation. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Experience identifying and reducing memory copies, queueing delays, memory-bandwidth limitations or other system-level performance bottlenecks. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Experience working with system services, daemons, firmware interfaces or other low-level platform components. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Familiarity with techniques such as content-aware encoding, region-of-interest encoding, adaptive resolution or frame rate, alternative reference-frame strategies or similar streaming optimisations. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Experience with Forward Error Correction or other techniques for improving the resilience of real-time media. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Experience with SIMD, vectorisation, cache optimisation or multithreaded performance tuning with instrumentation. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Experience with console or embedded systems development environments. </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Experience with Git, Jenkins or similar CI/CD workflows. </span></li>
</ul>
<p style="color: !important;"><span style="color: #000000;"> </span><span style="color: #000000;"><strong>Why Work in GDFT </strong></span></p>
<ul>
<li><span style="color: #000000;">Focused on platform-wide technology development </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Room to explore and innovate within performance-critical system areas </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Work on cross-regional collaborative projects </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Flexible and relaxed working environment, with strong support for hybrid work </span></li>
</ul>
<ul>
<li><span style="color: #000000;">Opportunities for extensive professional development, technical conference attendance, and participation in internal hackathons </span></li>
</ul>
<p style="color: !important;"><span style="color: #000000;"> </span></p><div class="content-conclusion"><p class="p1">Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.</p>
<p class="p1">Please refer to our <a href="https://www.playstation.com/legal/careers-privacy-notice/" target="_blank">

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