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Principal Character Artist
People Can Fly · Remote, Województwo mazowieckie, Poland
About The Role
Maintain artistic direction and quality
- Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction.
- Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.
Production/Deadline
- Produce work within specifications and maintain workflow pipelines within given deadlines.
- Bug Fixing and describing R&D case studies in the knowledge base.
Feedback
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
- Provide feedback and improvement to visual quality.
Collaboration/communication
- Knowledge sharing.
- Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
- Occasionally support leads and HR collaboration in recruitment efforts.
- Occasionally support new hires onboarding process.
Other artistic specificity
- Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations.
- Tuning (or creating) surface shaders for in-game characters.
- A strong portfolio showcasing character modeling and texturing skills.
- Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
- Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
- Ability to create believable characters that are full of life and personality.
- Ability to create high poly and low poly models as well as textures.
- Strong organic modeling skills (human faces, clothing, believable creatures).
- Ability to create complex creature types from bipeds to quadrupeds and beyond.
- Artistically interpret concepts or creatively push beyond an initial ideation.
- Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms.
- Strong hard-surface modeling skills (armor, weapons).
- Experience with PBR based shaders.
- Experience working with Unreal Engine.
- Adaptive.
- Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.
Software
- Maya/Max/Modo/Blender, and ZBrush, marvelous
- Designer, Substance Painter, Photoshop
UK
- Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
- Gympass for employees and family members.
- Online Polish and English language classes.
- Access to the pension scheme.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
Poland
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit, snacks, and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
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