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Senior Procedural Artist - PCG - F/M/NB

Novaquark · Paris, Ile-de-France, France

RemoteImported listingcontract14 days ago

About The Role

Join Tara Gaming as a Senior Procedural Artist for the development of "Age of Bhaarat." You will focus on building and improving procedural world-building tools and workflows using Unreal Engine PCG. Your responsibilities will include developing production-ready PCG systems, creating artist-facing tools, reviewing and improving existing systems, and mentoring other procedural artists. This is a remote position available to candidates in Europe.

  • Review, improve, and extend existing PCG systems, identifying weaknesses and opportunities for enhancement.
  • Take ownership of complex PCG systems, developing robust, production-ready solutions that can scale across large environments.
  • Act as a senior technical reference for the procedural team, providing feedback, solving difficult PCG problems, and mentoring other artists.

Hard skills

  • Mandatory
  • Strong professional experience with Unreal Engine PCG Framework.
  • Proven experience building production-ready PCG systems for game environments.
  • Strong understanding of procedural data flow, spatial queries, point generation, filtering and attribute manipulation.
  • Experience building artist-facing procedural tools and workflows.
  • Strong understanding of PCG performance, optimisation and scalability.
  • Strong problem-solving skills within a real-time game production environment.
  • Nice to have
  • Experience extending PCG through Blueprints or C++, including custom PCG elements, nodes or functionality.
  • Experience with PCGEx
  • Experience debugging and profiling PCG systems in large or streamed environments.
  • Python or other scripting experience for automation and tooling.

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