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Senior Character Rigger - [Rainbow Six Siege]
Ubisoft · Montreal, QC, Canada
About The Role
As a  Senior Character Rigger  at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.
What you’ll do
- Build user-friendly character rigs in  3DS Max ;
- Develop efficient  skinning , deformation, and control systems;
- Ensure clean export and integration into the  game engine ;
- Support and improve  animation  pipelines and workflows;
- Resolve issues related to rigging, deformation, and engine integration;
- Optimize rigs for real-time performance;
- Collaborate closely with  animation ,  technical art , and programming teams;
- Contribute to pipeline tools and best practices.
- Experience as a  Character Rigger  in the video game industry;
- Strong knowledge of  3DS Max  rigging pipelines;
- Solid understanding of  deformation ,  skinning , and control systems;
- Experience with  Python scripting  for rigging pipelines;
- Experience working on  AAA  game productions;
- Understanding of real-time optimization and engine constraints;
- Strong problem-solving skills and pipeline knowledge;
- Experience with facial rigging using joint-based, blendshape, or hybrid systems.
What to send our way
- Your  CV  highlighting your experience and skills.
- A  portfolio  showcasing your best character rigging work.
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