Skip to content
← Back to job listings

Senior Character Rigger - [Rainbow Six Siege]

Ubisoft · Montreal, QC, Canada

Senior LevelQuick applyfull-timeabout 6 hours ago

About The Role

As a  Senior Character Rigger  at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do

  • Build user-friendly character rigs in  3DS Max ;
  • Develop efficient  skinning , deformation, and control systems;
  • Ensure clean export and integration into the  game engine ;
  • Support and improve  animation  pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with  animation ,  technical art , and programming teams;
  • Contribute to pipeline tools and best practices.
  • Experience as a  Character Rigger  in the video game industry;
  • Strong knowledge of  3DS Max  rigging pipelines;
  • Solid understanding of  deformation ,  skinning , and control systems;
  • Experience with  Python scripting  for rigging pipelines;
  • Experience working on  AAA  game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way

  • Your  CV  highlighting your experience and skills.
  • A  portfolio  showcasing your best character rigging work.

This listing was posted by a verified recruiter at Ubisoft. Report this listing