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Gameplay Animator [Rainbow Six Siege]

Ubisoft · Montreal, QC, Canada

Arts / Creative DesignQuick applyfull-time6 days ago

About The Role

As a  Gameplay Animator  at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.

What you'll do

  • Create  first-person animations  that follow the visual language defined by the  Animation Director  and respect  game design constraints ;
  • Produce high-quality animations using  keyframe animation . Most main character animations are fully keyframed based on  multiple video references ;
  • Process and enhance  motion capture data , which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level of  precision , as required by the  game engine , with strong attention to detail;
  • Export and integrate animations according to  technical guidelines , in collaboration with the  Technical Director or Technical Animator , as well as designers and programmers;
  • Test, review, and iterate on  animation systems directly in-game ;
  • Work closely with fellow  animators , the  Animation Director , programmers, and designers to deliver features  on time and at the expected quality level ;
  • Take ownership of the  final in-game feel  of your work, which is the primary measure of animation quality.
  • Strong experience creating  gameplay animations  for video games;
  • Proven experience in  3C animation  and  first-person animation systems (FPS) ;
  • Strong expertise in  motion capture data processing ;
  • A sharp eye for  visual quality and detail ;
  • An  open and collaborative mindset , with the ability to find compromises when solving complex problems;
  • Motivation and pride in delivering  high-quality work ;
  • Flexibility and resilience when adapting to  production changes ;
  • A passion for  teamwork  and sharing ideas in a creative environment;
  • Solid understanding of  technical constraints  related to game engine integration;
  • Ability to work effectively in a  multidisciplinary team  while aligning with artistic and technical visions;
  • Familiarity with  MotionBuilder  is a plus;
  • Experience working on a  shipped AAA title  is an asset.

What to send our way

  • A  portfolio  showcasing your best animation work, including first-person examples when possible.
  • Your  CV  highlighting your experience and skills.

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