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Gameplay Animator [Rainbow Six Siege]
Ubisoft · Montreal, QC, Canada
About The Role
As a  Gameplay Animator  at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.
What you'll do
- Create  first-person animations  that follow the visual language defined by the  Animation Director  and respect  game design constraints ;
- Produce high-quality animations using  keyframe animation . Most main character animations are fully keyframed based on  multiple video references ;
- Process and enhance  motion capture data , which is used as a foundation for selected animation systems;
- Fine-tune animation data with a high level of  precision , as required by the  game engine , with strong attention to detail;
- Export and integrate animations according to  technical guidelines , in collaboration with the  Technical Director or Technical Animator , as well as designers and programmers;
- Test, review, and iterate on  animation systems directly in-game ;
- Work closely with fellow  animators , the  Animation Director , programmers, and designers to deliver features  on time and at the expected quality level ;
- Take ownership of the  final in-game feel  of your work, which is the primary measure of animation quality.
- Strong experience creating  gameplay animations  for video games;
- Proven experience in  3C animation  and  first-person animation systems (FPS) ;
- Strong expertise in  motion capture data processing ;
- A sharp eye for  visual quality and detail ;
- An  open and collaborative mindset , with the ability to find compromises when solving complex problems;
- Motivation and pride in delivering  high-quality work ;
- Flexibility and resilience when adapting to  production changes ;
- A passion for  teamwork  and sharing ideas in a creative environment;
- Solid understanding of  technical constraints  related to game engine integration;
- Ability to work effectively in a  multidisciplinary team  while aligning with artistic and technical visions;
- Familiarity with  MotionBuilder  is a plus;
- Experience working on a  shipped AAA title  is an asset.
What to send our way
- A  portfolio  showcasing your best animation work, including first-person examples when possible.
- Your  CV  highlighting your experience and skills.
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