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Senior Character Rigger - [Assassin's Creed: Codename Invictus]
Ubisoft · Montreal, QC, Canada
About The Role
As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.
What you’ll do
- Build user-friendly character rigs in 3DS Max;
- Develop efficient skinning , deformation, and control systems;
- Ensure clean export and integration into the game engine;
- Support and improve animation pipelines and workflows;
- Resolve issues related to rigging, deformation, and engine integration;
- Optimize rigs for real-time performance;
- Collaborate closely with animation , technical art , and programming teams;
- Contribute to pipeline tools and best practices.
- Experience as a Character Rigger in the video game industry;
- Strong knowledge of 3DS Max rigging pipelines;
- Solid understanding of deformation , skinning , and control systems;
- Experience with Python scripting for rigging pipelines;
- Experience working on AAA game productions;
- Understanding of real-time optimization and engine constraints;
- Strong problem-solving skills and pipeline knowledge;
- Experience with facial rigging using joint-based, blendshape, or hybrid systems.
What to send our way
- A  portfolio  of your best work (you can attach images or provide us with a password link) as well as your  CV  highlighting your education, experience and skills.
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