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Senior Gameplay Animator (First-Person) – [Far Cry]
Ubisoft · Montreal, QC, Canada
About The Role
- As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.
- What you'll do
- Create  first-person animations  that follow the visual language defined by the  Animation Director  and respect  game design constraints .
- Produce high-quality animations using  keyframe animation . Most main character animations are fully keyframed based on  multiple video references .
- Process and enhance  motion capture data , which is used as a foundation for selected animation systems.
- Fine-tune animation data with a high level of  precision , as required by the  game engine , with strong attention to detail.
- Export and integrate animations according to  technical guidelines , in collaboration with the  Technical Director or Technical Animator , as well as designers and programmers.
- Test, review, and iterate on  animation systems directly in-game .
- Work closely with fellow  animators , the  Animation Director , programmers, and designers to deliver features  on time and at the expected quality level .
- Take ownership of the  final in-game feel  of your work, which is the primary measure of animation quality.
- Strong experience creating gameplay animations for video games.
- Proven experience in  3C animation  and  first-person animation systems (FPS) .
- Strong expertise in  motion capture data processing .
- A sharp eye for  visual quality and detail .
- An  open and collaborative mindset , with the ability to find compromises when solving complex problems.
- Motivation and pride in delivering  high-quality work .
- Flexibility and resilience when adapting to  production changes .
- A passion for  teamwork  and sharing ideas in a creative environment.
- Solid understanding of  technical constraints  related to game engine integration.
- Ability to work effectively in a  multidisciplinary team  while aligning with artistic and technical visions.
- Familiarity with  MotionBuilder  is a plus.
- Experience working on a  shipped AAA title  is an asset.
What to send our way
- A  portfolio  showcasing your best animation work, including first-person examples when possible.
- Your  CV  highlighting your experience and skills.
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