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Technical Artist
Sperasoft · Yerevan, Armenia
About The Role
Responsibilities
- Working in collaboration with both engineers and artists to assist, enhance and streamline asset production
- Creating tools for asset management within the engine
- Creating new shaders and updating existing ones
- Optimization of assets, shaders, and pipelines according to the provided hardware specifications
- Bug fixing and troubleshooting technical issues
- Contributing to the team-oriented environment
- Preparing documentation for pipelines and tools
Requirements
- 3+ years of relevant experience as a Technical Artist in gamedev
- Strong proficiency in Unreal Engine 5
- Excellent understanding of Blueprints and Editor Utility Widgets
- Basic knowledge of at least one programming language (Python, C#, C++)
- Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc.
- Art tools production experience
- Self-motivation, strong problem-solving skills and team-player attitude
- English level: intermediate or higher
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
- Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
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