
Product Artist
jobgether · Spain
About The Role
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Product Artist based in Spain.
This is an opportunity to shape the visual identity and player experience of new and live mobile puzzle <games.You> will own the art pipeline from early concepts through final release, working across the product rather than focusing on a single asset type.The role combines strong 2D artistry, UI/UX design, animation, and game development <collaboration.You>’ll work closely with designers, developers, and producers to turn creative ideas into polished, player-focused experiences.Your work will span game interfaces, icons, in-game visuals, store assets, and advertising <creatives.You>’ll have room to experiment, contribute ideas, and help establish a consistent and engaging visual language across products.The ideal candidate is an independent, systematic, and proactive artist who is passionate about games and motivated by creative problem-solving.
Accountabilities
- Own the full art pipeline from initial concepts and exploration through production and release.
- Develop, refine, and iterate on visual assets for new and live mobile puzzle games.
- Create a broad range of graphical assets, including icons, UI elements, interfaces, store screenshots, and in-game visuals.
- Build and animate UI elements in Unity in collaboration with developers, and refine effects and animations after implementation.
- Maintain a consistent visual style and high level of quality across the entire product.
- Apply UI/UX principles to create interfaces that support both player experience and product objectives.
- Contribute visual concepts and assets for advertising and user acquisition campaigns.
- Collaborate closely with designers, developers, producers, and other creative stakeholders to ensure visuals remain aligned with gameplay and business goals.
- Present and communicate design decisions clearly while remaining open to feedback and experimentation.
Requirements
- Strong 2D art skills covering concept development, asset creation, and animation.
- Proven experience designing game interfaces and applying UI/UX principles in games or consumer applications.
- Confident proficiency with Figma and experience creating structured, user-focused interfaces.
- Strong knowledge of Adobe Creative Suite, with Photoshop required; After Effects experience is a plus.
- Good understanding of composition, colour theory, visual hierarchy, and visual consistency.
- Comfortable working with Unity or motivated to quickly develop proficiency with the engine.
- Ability to maintain a coherent art direction and visual style across an entire product.
- Experience collaborating effectively with designers, developers, and producers in multidisciplinary teams.
- Clear communication skills and the confidence to explain and stand behind creative decisions.
- Background in art, game development, or a related discipline, supported by a strong portfolio demonstrating relevant work.
- 3D experience is a valuable advantage.
- Professional English communication skills sufficient for meetings, documentation, and day-to-day collaboration.
Benefits
- 26 days of paid holiday in addition to applicable national and bank holidays.
- Opportunity to work remotely for up to 20 days per year from anywhere in the world.
- Private medical coverage for you and your family.
- Daily free lunch through <Pyszne.pl>.
- Multisport Plus Card providing access to sports facilities across Warsaw.
- Employee Assistance Program offering confidential personal support.
- Family-forming and fertility support, subject to applicable policy.
- Regular company events, team activities, and recognition programs.
- Continuous professional development and opportunities to grow your career.
- Access to English and Polish language classes.
- Office playroom and collaborative workplace amenities.
- Opportunity to contribute to globally played mobile games within a creative and inclusive studio environment.
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