Skip to content
← Back to job listings

Environment Artist

Keywords Studios · Remote, Japan

Arts / Creative DesignRemoteQuick applycontract26 days ago

About The Role

Applicants must be currently residing in Japan and possess valid authorization to work in Japan.

Environment Creation

  • Create high-quality, visually compelling environments.
  • Produce environment assets that aligns with the project’s artistic direction and storytelling. 
  • Demonstrate creativity and the ability to adapt to various game styles and graphic styles.
  • Develop assets optimized for real-time game engines. 

Collaboration & Production

  • Work closely with the Art Director to maintain the overall art direction. 
  • Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
  • Participate in reviews, feedback sessions, and iterative development processes.

Technical Art & Optimisation

  • Ensure assets meets performance, memory, and platform-specific requirements across a variety of platforms.
  • Collaborate closely with art team and technical art teams to integrate assets and pipelines
  • Apply strong understanding of real-time performance. 
  • Maintain consistency in quality while adhering to technical constraints and engine limitations.
  • Troubleshoot and resolve creative and technical challenges.

Innovation & Continuous Improvement

  •  Stay current with industry trends, emerging technologies, tools, and workflows.
  • Contribute ideas and improvements to pipelines and production processes.
  • Continuously push the visual quality and innovation of game art production.

Required Skills and experience

  • Extensive experience as an Environment Artist within the video game industry, with a strong portfolio showcasing high-quality game assets.
  • Strong understanding of composition, colour theory, visual storytelling and an eye for detail. 
  • Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
  • Experienced with Substance Painter and 3D software
  • Proficient in high-poly and low-poly modelling and knowledge of various texturing workflows.
  • Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
  • Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
  • Fluent in Japanese and with a high degree of English language proficiency.

Desirable skills and experience

  • Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
  • Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.
  • Employment Type:  1-Year Contract
  • If you'd like to know more about Keywords Studios, we recommend visiting our corporate site  HERE
  •  

Role Information: EN

Studio: Keywords Studios

Location: Asia Pacific, Japan, Tokyo

Area of Work: Art Services

Service: Create

Employment Type: Full Time, Contract

Working Pattern: Remote

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

This listing was posted by a verified recruiter at Keywords Studios. Report this listing