Associate Technical Animator / Rigger
Fa Exhj Saasfaprod1 · France
About The Role
We are looking for an experienced and versatile Associate Technical Animator / Rigger with at least 5 years of professional game development experience .
As an Associate, you will work in close partnership with the Lead Technical Animator , helping coordinate the team's day-to-day activities while remaining hands-on in both rigging and technical animation. You will contribute to task planning, work distribution, technical reviews, and production follow-up, helping ensure the team delivers high-quality results on schedule.
Alongside these leadership responsibilities, you will design and maintain production-ready rigs, implement animation systems in the engine, and collaborate closely with Animators, Technical Artists, and Engineers to deliver performing and scalable animation solutions.
- Team Support & Coordination
- Partner with the Lead Technical Animator to support the day-to-day organization and execution of the team's work.
- Assist with task planning, prioritization, and work distribution across rigging and technical animation disciplines.
- Help monitor progress, identify production risks, and proactively communicate issues and solutions.
- Support the Lead in maintaining technical quality, consistency, and best practices across the team.
- Review work, provide constructive feedback, and mentor junior and intermediate team members.
- Act as a point of contact for the team when delegated by the Lead Technical Animator.
- Technical Animation & Rigging
- Design, develop, and maintain high-quality rigs for characters, creatures, and props.
- Implement and maintain animation systems in Unreal Engine, including Animation Blueprints, State Machines, Blend Spaces, Control Rig, and related animation logic.
- Collaborate closely with Animators, Technical Artists, Gameplay Programmers, and Engineers to develop scalable, production-ready animation solutions.
- Develop, maintain, and improve tools and scripts to enhance rigging and technical animation workflows.
- Troubleshoot and resolve rigging, deformation, animation, and integration issues throughout production.
- Optimize animation systems to meet runtime performance and memory requirements.
- Contribute to pipeline improvements, technical innovation, and the adoption of industry best practices.
- Minimum 5 years of professional experience in Technical Animation and Rigging within the video game industry.
- Previous experience supporting a Lead or coordinating technical work within a team.
- Strong expertise in creating production-quality rigs for characters, creatures, and props using Autodesk Maya or equivalent DCC software.
- Hands-on experience implementing animation systems in Unreal Engine, including Animation Blueprints, State Machines, Blend Spaces, and Control Rig.
- Practical experience with C++ development in Unreal Engine, with the ability to debug, extend, and collaborate on animation-related gameplay systems.
- Proficiency in Python, MEL, or equivalent scripting languages for pipeline automation and tool development.
- Solid understanding of animation principles, character deformation, and real-time animation workflows.
- Strong analytical and problem-solving skills with the ability to debug complex technical issues.
- Excellent organizational, communication, and collaboration skills.
- Ability to balance hands-on production work with team coordination responsibilities.
- Professional proficiency in English.
Nice to Have
- Experience leading small feature teams or acting as a technical point of contact.
- Experience with facial rigging and facial animation pipelines.
- Experience with motion capture processing, cleanup, and integration.
- Familiarity with Motion Matching, procedural animation systems, or advanced Unreal Engine animation features.
- Experience shipping one or more AAA or large-scale game productions.
Similar roles you might like
See all →This is an external listing. JobSpring does not represent or verify the employer. Report this listing
