Gameplay Programmer
gearsforbreakfast · Remote, including Unreal Blueprint
About The Role
Gears for Breakfast is seeking an experienced Gameplay Programmer to join our programming department on an unannounced project! In this role, y ou'll be developing gameplay systems and features both in C++ and Unreal Engine Blueprint, while ensuring ease-of-use for designers and maintaining stability & performance .
You’ll work closely with other disciplines to implement, iterate on, and refine gameplay features . This role requires strong collaboration skills, clear communication, and the ability to incorporate feedback from both internal teams and playtesting into practical technical solutions.
We’re looking for someone who has a pass ion for iteration and strives to d eliver engaging gameplay experiences .
About You
- 3 + years of Unreal Engine experience , including Unreal Blueprint
- 4+ years of C++ experience
- Has shipped at minimum 1 commercial title in a programming role
- Self-motivated with a strong drive to learn and grow as a programmer.
- Can be an active driving force within a small team to reach desired gameplay and game feel goals
- Good communication and teamwork skills, able to communicate complex concepts to non-programmers
- Able to iterate quickly during prototyping
- Well-versed in common programming and Unreal Engine concepts such as pointers, templates, lambdas, reflection, components and Unreal macros.
Benefits
- Full-Time Contract
- Sustainable Work Hours (Flexible 35 hours per week)
- Fully Remote - Work from anywhere!
- Paid Time Off
- Personal b ank for appointments, rest, and travel
- 4 seasonal studio breaks
- Parental leave
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