Experience Prototyper – Software
Apple · Cupertino
About The Role
Next Gen Computing (NGC) develops new concepts and capabilities for Apple products. The team brings expertise in mechanical engineering, electrical engineering, software design, and interaction design, enabling it to build fully functional prototypes that inform decisions across Apple. From rapid proofs of concept to live-on platforms distributed to dozens of internal users for longer durations, we can take an exploration as far as needed to enable our colleagues and stakeholders to get a hands-on feel for an experience instead of just an idea. We work across a variety of product lines and work regularly with engineering, design, and human factors functions to realize our work as clearly as possible. Our team offers a unique opportunity to inform the future of Apple products.
## Description
Experience prototypers combine skills in user experience design and software development to scope, sketch, and build functional software interactions that drive design conversations forward. Through deep collaboration with hardware/software engineers and designers, they connect product concepts to technical feasibility to bring abstract ideas to life. They are able to frame their explorations with human-centered design language and visual artifacts, share their work with collaborators and stakeholders, and synthesize their findings to turn building into shared learning.
## Minimum qualifications
Ability to independently build a standalone GUI app and integrate with APIs
Software development foundation: OO/MVC design, source control, dependency management
Interaction design basics: concept sketching/diagramming, problem framing, visual storytelling
Natural curiosity and intuitive desire to build something tangible to explore an idea
Cross-disciplinary, exploratory, and collaborative, with an ego-less working style
Master's degree or Bachelor's degree with 3+ years’ work experience in a design/technology field
## Preferred qualifications
Experience with graphical animations, motion design, or writing shaders
Familiarity with common hardware sensors, basic signal processing and gesture recognition
Eye for detail and/or aesthetics, awareness of modern UI design, including Apple Human Interface Guidelines
The dynamic range to work at different levels of refinement, from scrappy to polished
Comfortable with ambiguity, open-ended exploration, and far-out ideas
Awareness of human factors considerations, such as hand kinesthetics or sensory perception
Familiarity with GenAI workflows
Experience with macOS, Swift, SwiftUI, Xcode, and Apple SDK
Project portfolio of previous interactive work
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