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Simulation Engineer (m/f/d)

stark.jobs.personio.com · Munich

External listingfull-timeRecently

About The Role

About Us

STARK is a new kind of defence technology company revolutionizing the way autonomous systems are deployed across multiple domains. We design, develop and manufacture high performance unmanned systems that are software-defined, mass-scalable, and cost effective. This provides our operators with a decisive edge in highly contested environments.

We are focused on delivering deployable high-performance systems - not future promises. In a time of rising threats, STARK is bolstering the technological edge of NATO Allies and their partners to deter aggression and defend Europe - today.

About the team

Mission Simulation

is STARK’s digital proving ground — the tactical environment where our entire ecosystem of UAVs, surface vessels, and EW systems converges. The Mission Simulation team is a small, specialized group based in Munich, working closely with our platform and C2 teams to integrate all multi-domain assets into high-fidelity, Software-in-the-Loop simulators.

We move fast, ship realistic environments, and build for three core purposes: rigorous testing, high-stakes demos, and tactical training. There is no room for gamification. We simulate the reality of combat — from complex swarm logic to EW degradation — ensuring that developers can fail fast, and real soldiers can train safely before hitting the battlefield.

Your mission

Use

  • mission simulations
  • to strengthen our software and systems by assembling and maintaining critical software components, validating behaviours in simulated environments, and creating realistic
  • training scenarios
  • within our Mission Simulation Software.

Responsibilities

  • Perform central mission simulations incorporating whole software pipeline
  • Integrating software components and modules into Mission Simulation Software

Scripting Battle Scenarios

  • Create state of the art mission simulations
  • Stay current with emerging technologies and industry trends, recommending and implementing innovations to improve our products and processes
  • Dive deep into the details to identify, understand, and solve difficult technical problems
  • Constantly be challenging requirements to determine what adds value and what is not

Qualifications

  • Bachelor’s or Master’s degree in Computer Science, Engineering, or a related field, or equivalent practical experience.
  • 3-5 years of experience (including 2 years for exceptional candidates with strong C++ and/or simulation backgrounds - ideally

VBS4

  • ).
  • API experience to connect software components / modules in VBS
  • Strong programming skills in

C/C++

.

Experience with

VBS4

  • or comparable simulation engines (Unreal, Unity, etc.).
  • Fundamental understanding of
  • AI data requirements
  • and synthetic data workflows.
  • Basic knowledge of
  • computer vision
  • concepts.

Familiarity with

  • military operations
  • , mission structures, or tactical environments.
  • Ability to deliver solutions primarily for the Perception & AI team, with future expansion to other teams.
  • Strong communication and collaboration skills in a multidisciplinary environment.
  • Ability to work independently and take ownership of complex simulation tasks.
  • Excellent problem‑solving abilities and a structured approach to debugging.
  • A “challenger mindset” — questioning requirements to ensure technical and operational value.
  • Good English speaking and writing skills.

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