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Senior Systems Designer (12-month contract)

blackbirdinteractive · Remote, BC, Canada

Arts / Creative DesignSenior LevelRemoteExternal listingfull-time4 days ago

About The Role

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Responsibilities

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  • Design, prototype and implement complex gameplay systems and tools, in collaboration with the other Designers, Artists and Programmers
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  • Provide team-facing documentation to inform and guide the work of downstream groups
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  • Provide creative and technical feedback on the work of other Designers
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  • Understand, interpret and execute on creative direction, in alignment with project goals
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  • Act as a technical expert on key features and participate in data debugging
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  • Guide the technical work of others and ensure that content creation follows documented best practices
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  • Help test new tools / features before distribution to the rest of the team
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  • Participate in planning a roadmap to completion for the systems for which you’re responsible
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  • Mentor designers and promote good design principles across the team

Requirements

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  • Minimum 6 years in technical design or systems design
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  • Demonstrate fundamental knowledge of game design processes and skills investigating in-game issues
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  • At least two shipped titles
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Experience with Unreal 5 and Blueprints

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  • Self-direction and a proven ability to thrive in a highly technical environment

Pluses

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  • Experience with other areas of design (level design, UX/UI, encounter scripting, etc.)
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  • Experience playing modern first person games, including genres like Immersive Sim or Action-RPG
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  • Experience or knowledge of 2D / 3D software
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  • Experience with a variety of game engines
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  • Experience with version control software

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