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Senior UI Engineer

Worldscape Technology Inc. · Redmond, WA, United States

Arts / Creative DesignSenior LevelQuick applyfull-time27 days ago

About The Role

Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.

Worldscape is seeking an experienced Game Engine Programmer who thrives in a rapid development environment. In this role, you’ll lead the design, implementation, and optimization of our real-time graphics engine and data pipeline infrastructure, with a strong focus on performance, scalability, and system-level efficiency. You’ll architect and maintain the core runtime systems that power customer simulations at scale.

The ideal candidate brings 8+ years of game or game engine development experience and is comfortable jumping in to solve a wide range of technical challenges. You’ll join a team pushing the boundaries of agentic AI and simulation, helping advance the next generation of real-time systems

This is an onsite role that will be located in Redmond, WA.

Responsibilities

  • Partner with UX/UI designers to implement and maintain robust, scalable user interface systems for our real-time simulation platform, translating defined designs into production-quality code.
  • Develop and evolve high-performance runtime UI architecture to support complex visualization, editing, and simulation workflows.
  • Build high-fidelity, responsive interfaces across desktop applications, in-engine tooling, and runtime simulation products, ensuring accurate implementation of design specifications.
  • Collaborate with UX designers, technical artists, graphics engineers, and product teams to translate approved concepts and requirements into reliable, production-ready features.
  • Design and implement reusable UI frameworks, components, and widget libraries to promote consistency, scalability, and efficient development across multiple products.
  • Optimize UI systems for performance, including memory usage, rendering efficiency, and responsiveness in real-time environments.
  • Develop and maintain internal tools and pipelines that streamline UI implementation, improve developer workflows, and accelerate feature delivery.
  • Integrate UI systems with core engine subsystems, including rendering, input, networking, AI, and simulation technologies.
  • Contribute to engineering best practices, including code reviews, technical documentation, testing, and long-term maintainability of UI systems.
  • Help drive code quality and technical rigor across the team, including mentoring engineers and promoting scalable, maintainable implementation patterns.
  • Deliver UI solutions that ensure reliable, performant user interaction with next-generation simulation technology across commercial and defense applications.

Professional Qualifications

  • 6+ years of professional software engineering experience, with a focus on building UI systems for interactive or real-time applications.
  • Strong proficiency in C++, with experience building and shipping performant, production-quality systems.
  • Experience with Web Application industry standards: React, TypeScript. architecting and implementing UI frameworks or systems, leveraging open-source or proprietary technologies, with an emphasis on performance, scalability, and extensibility in games, engines, or simulation platforms.
  • Experience developing production-quality UI implementations using modern frameworks such as Dear ImGui, Unreal UMG/Slate, Unity UI Toolkit, Qt, Coherent, NoesisGUI, or similar technologies.
  • Strong understanding of software architecture, object-oriented design, and component-based UI patterns, with the ability to build maintainable and extensible systems.
  • Experience building and maintaining reusable UI frameworks, component libraries, and shared tooling, rather than one-off interfaces.
  • Solid understanding of event-driven programming, input systems, state management, animation systems, and responsive layout implementation.
  • Experience profiling, debugging, and optimizing UI performance in real-time or resource-constrained environments.
  • Strong debugging, problem-solving, and systems-level thinking skills.
  • Experience working in cross-functional teams, effectively collaborating with UX designers, artists, and engineers to translate specifications into working systems.
  • Experience shipping at least one commercial game, simulation product, or interactive application.

Preferred Qualifications

  • Professional game development experience.
  • Experience developing editor tooling or in-engine development tools.
  • Experience building interfaces for simulation, digital twins, GIS, robotics, defense, aerospace, or visualization platforms.
  • Knowledge of modern rendering pipelines and how UI integrates with real-time graphics systems.
  • Experience working with ECS architectures and data-driven UI systems.
  • Experience with GPU-aware UI rendering and performance optimization.
  • Experience implementing data visualization, dashboards, graphs, timelines, or large-scale monitoring interfaces.
  • Understanding of multiplayer or networked UI synchronization.
  • Experience working alongside AI/ML teams or visualization systems.
  • Experience mentoring engineers and helping define engineering best practices.
  • Passion for building polished, intuitive user experiences that simplify highly technical workflows.

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