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Senior 3D Technical Artist
fs-studio · Remote, Argentina
About The Role
Senior 3D and Technical Artist
- Generalist 3D Artist with experience in both organic and hard surface modeling,
- sculpting, and integration across various game engines. The ideal candidate will possess
- a keen eye for design and a strong technical background.
Key Responsibilities
- ● Collaborate with designers and other artists to establish project requirements
- and timelines.
- ● Work with other areas to address and resolve asset-related issues.
- ● Develop prototypes and concept models to communicate ideas and design
- intent.
- ● Create high-quality 3D models, including both organic and hard surface assets.
- ● Sculpt detailed assets.
- ● Refine and optimize meshes for real-time applications.
- ● Perform retopology and optimization of meshes to ensure performance in
- pre-rendered animation, real-time, or simulation environments.
- ● Conduct performance profiling and optimization to maintain frame rates and
- visual fidelity.
- ● UV map and texture 3D models with attention to detail.
- ● Create materials and shaders for various projects.
- ● Light different scenes effectively.
- ● Animate assets as required.
- ● Create and implement particle effects and simulations.
- ● Render stills and animations.
- ● Handle post-processing tasks.
- ● Ensure the quality of every piece produced.
- ● Mentor junior artists and provide constructive feedback on their work.
Experience Requirements
- ● Proven experience working with various file formats and migrating assets
- between them, including OBJ, FBX, CAD files, USD, and other proprietary formats.
- ● Experience preparing, integrating, and optimizing assets for game engines,
- including Unity, Unreal Engine, and Omniverse, with the capacity to adapt to new
- engines as needed.
- ● Experience with virtual reality (VR) or augmented reality (AR) projects.
- ● Experience with rigging and skinning characters for animation.
- ● Familiarity with real-time rendering techniques and optimization strategies.
- ● Familiarity with cross-platform development and optimization for various devices.
Technical Skills
- ● Familiarity with game development pipelines and workflows.
- ● Proficiency in creating efficient UV layouts and understanding texture atlasing.
- ● Knowledge of Blender, Maya, 3ds Max, or Cinema 4D.
- ● Experience with Marvelous Designer or Clo3D.
- ● Proficiency in ZBrush, Substance Designer, Substance Painter, and Substance Sampler.
- ● Competence in Photoshop and Illustrator.
- ● Familiarity with After Effects and Premiere.
- ● Experience with Unity, Unreal, and the Omniverse Suite
- Houdini experience highly preferred.
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