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Senior 3D Technical Artist

fs-studio · Remote, Argentina

Arts / Creative DesignSenior LevelRemoteQuick applycontract26 days ago

About The Role

Senior 3D and Technical Artist

  • Generalist 3D Artist with experience in both organic and hard surface modeling,
  • sculpting, and integration across various game engines. The ideal candidate will possess
  • a keen eye for design and a strong technical background.

Key Responsibilities

  • ● Collaborate with designers and other artists to establish project requirements
  • and timelines.
  • ● Work with other areas to address and resolve asset-related issues.
  • ● Develop prototypes and concept models to communicate ideas and design
  • intent.
  • ● Create high-quality 3D models, including both organic and hard surface assets.
  • ● Sculpt detailed assets.
  • ● Refine and optimize meshes for real-time applications.
  • ● Perform retopology and optimization of meshes to ensure performance in
  • pre-rendered animation, real-time, or simulation environments.
  • ● Conduct performance profiling and optimization to maintain frame rates and
  • visual fidelity.
  • ● UV map and texture 3D models with attention to detail.
  • ● Create materials and shaders for various projects.
  • ● Light different scenes effectively.
  • ● Animate assets as required.
  • ● Create and implement particle effects and simulations.
  • ● Render stills and animations.
  • ● Handle post-processing tasks.
  • ● Ensure the quality of every piece produced.
  • ● Mentor junior artists and provide constructive feedback on their work.

Experience Requirements

  • ● Proven experience working with various file formats and migrating assets
  • between them, including OBJ, FBX, CAD files, USD, and other proprietary formats.
  • ● Experience preparing, integrating, and optimizing assets for game engines,
  • including Unity, Unreal Engine, and Omniverse, with the capacity to adapt to new
  • engines as needed.
  • ● Experience with virtual reality (VR) or augmented reality (AR) projects.
  • ● Experience with rigging and skinning characters for animation.
  • ● Familiarity with real-time rendering techniques and optimization strategies.
  • ● Familiarity with cross-platform development and optimization for various devices.

Technical Skills

  • ● Familiarity with game development pipelines and workflows.
  • ● Proficiency in creating efficient UV layouts and understanding texture atlasing.
  • ● Knowledge of Blender, Maya, 3ds Max, or Cinema 4D.
  • ● Experience with Marvelous Designer or Clo3D.
  • ● Proficiency in ZBrush, Substance Designer, Substance Painter, and Substance Sampler.
  • ● Competence in Photoshop and Illustrator.
  • ● Familiarity with After Effects and Premiere.
  • ● Experience with Unity, Unreal, and the Omniverse Suite
  • Houdini experience highly preferred.

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