Lead Programmer
Machinegames Sweden AB · Uppsala län, Sweden
About The Role
MachineGames is looking for an experienced Lead Programmer to join our team in Uppsala, Sweden.
Requirements
- 5+ years game industry programming experience
- 3+ years as a technical lead
- Programming experience on shipped titles
- Very strong software architecture and engineering skills
- Very strong C++ design and coding experience
- Excellent problem-solving skills.
- Excellent data structure and algorithm knowledge
- Ability to write clear, maintainable, portable code that conforms to standards and practices
- Ability to quickly adapt to new technologies and tasks
- Self-motivated team player with very strong work ethic and cooperative attitude
- Excellent organization and time management skills
- Excellent oral and written communication skills with the ability to build relationships with project stakeholders
Desired Skills
Experience with the C++ standard library and boost
Experience with C++ 11/14/17
Experience with C#
- Experience with profiling and optimization
- Experience with rendering technologies
- Experience with multithreaded and real-time systems
- Experience with network and online features
- Experience with idTech, Creation Engine, Unity, Unreal Engine
- Experience developing tools and workflows
- Programming experience with consoles (Xbox One, PS4, Switch)
Familiarity with data-oriented design Responsibilities
Leads a team of engineers; facilitates productive problem solving and solution design through guidance and mentorship
Contributes as a team member while managing day-to-day development issues
Attempts to predict and avoid problems, while being prepared to troubleshoot and provide a resolution as needed
Provides technical guidance for tools, frameworks, and technologies
Ensures the project is built with the right methodology, coding practices, tech briefs, and code reviews; considers long term quality and potential future code sharing
Identifies project risks and plans mitigation strategies with the team
Advocates for system features, tools, and process changes that would improve developer workflows and productivity
Works closely with discipline leads and project stakeholders to achieve technical goals
Works with internal development teams and creative teams to coordinate delivery of project milestones
Reports to CTO and works closely with other team leads to scope, plan, and schedule features MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games.
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