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Junior Tools Programmer

larian · Kuala Lumpur, Malaysia

Software DevelopmentJunior LevelQuick applyfull-time2 days ago

About The Role

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. We engage our players on every level with combat, exploration, puzzles, and dialogue, and our powerful in-house engine makes that engagement possible. To make the engine even better, we need your help.

Responsibilities

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  • Develop and maintain all internal development tools, including our world editor and performance tools
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  • Work together with other departments to implement new engine and editor features
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  • Identify and solve problems in our content creation workflows and pipelines
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  • Actively participate in finding the best solution for new engine and tools features
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  • Design, implement and maintain user interfaces

Requirements

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  • Experience creating tools for game development
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  • Knowledge of UI frameworks (WPF, Winforms, Qt, etc.)
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  • Experience working in C# and .NET
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  • C++ general knowledge
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  • Excellent feel for UI and tool design
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  • Open-minded, willing to experiment and iterate over a specific feature
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  • The ability to analyze workflow and the drive to make improvements where needed
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  • The ability to take criticism and be open to discuss issues or requests with end users
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  • Excellent written and spoken English
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  • You are a team player and willing to take responsibility
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  • Bachelor degree or similar experience

What We Offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
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  • An open, collaborative environment where ideas are welcome and encouraged
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  • A managerial team consisting of highly experienced game developers at the top of their fields
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  • Sharing hobbies and passions with like-minded colleagues
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  • Inclusive environment with many activities organized by the studios or the employees
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  • Commitment to making the best game possible for the fans, including listening to community feedback

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