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EP
Kernel Developer
EER Poland · Gdansk, Poland
About The Role
Kernel Developer
About the Role
- We are looking for a C/C++ engineer to design and optimize high-performance compute kernels for AI accelerators .
- This is not Linux kernel development , and it does not involve drivers, operating systems, or kernel modules.
- In this context, “kernels” refer to user-space compute kernels for tensor operations used in deep learning workloads .
- You will work at the lowest level of AI performance engineering — where software meets specialized hardware.
Responsibilities
- Design and implement high-performance compute (operator) kernels in C/C++
- Develop core tensor operations
- Optimize performance for AI accelerators (latency, throughput, and efficiency)
- Apply low-level optimization techniques
- Profile, benchmark, and tune kernels to eliminate performance bottlenecks
- Contribute to internal libraries and runtime systems for AI workloads
Requirements
- Strong proficiency in C/C++
- Experience with performance-critical software development
- Strong understanding of low-level optimization techniques
- Understanding of CPU/GPU or accelerator architecture fundamentals
- Ability to analyze and debug complex systems
- Experience working with large, complex codebases
- Strong communication and teamwork skills
Nice to Have
- Experience with GPU kernel programming (CUDA / ROCm / OpenCL)
- Experience with Triton or similar kernel programming frameworks
- Knowledge of instruction set architectures (ISA)
- Familiarity with compiler technologies (e.g., LLVM-based stacks)
- Experience with distributed communication frameworks (NCCL, MPI, libfabric)
- Understanding of deep learning models
What We Offer
- Highly competitive salary, employment contract (Umowa o Pracę), and a comprehensive benefits package, including Medicover healthcare coverage.
- Work on the performance-critical compute layer for next-generation AI accelerators
- Direct impact on deep learning model efficiency and latency
- Collaboration with experts in hardware, compilers, and systems
- Challenging low-level performance engineering problems at the hardware–software boundary
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