UE关卡艺术家/Unity关卡艺术家
Keywords Studios · Beijing, China
About The Role
A UE/Unity Level Artist is responsible for building and dressing immersive game environments and levels that support the gameplay experience. They work closely with the clients’ Game Designers & Art Director, our internal team of Artists, Project Managers, and Technical Artists to ensure the clients’ artistic vision is delivered with high quality and within schedule.
UE/Unity 关卡美术师负责构建和布置沉浸式游戏环境和关卡,以支持游戏体验。他们与客户方的游戏设计师、艺术总监以及我们内部的艺术团队、项目经理和技术美术师展开密切的合作,以确保准时、高质量地实现客户的需求。
Duties and Responsibilities
- Understand and interpret game design documentation to gain a deep understanding of the environment, objectives, atmosphere, story, and visual style, and create game levels that closely align with the client’s visual references and artistic direction
充分理解游戏设计文档,感受游戏的环境、目标、氛围、故事和风格,以创建游戏关卡,遵循视觉参考和艺术风格的设定
- Collaborate with internal teams to discuss level content, define task priorities, and provide production planning and time estimates
与内部团队各方共同讨论关卡内容,并按优先级制作工作计划和估时
- Own the level production process, including organizing modeling and texturing requirements, and follow up on production progress and quality with internal teams
对关卡负责,整理建模和贴图的需求,并与内部团队一起跟进工作进度和质量
- Integrate assets and textures into the level to enhance the overall visual quality and artistic atmosphere of the product
将资产和贴图整合到关卡中以提升产品整体的画面效果与艺术氛围
- Ensure the levels are visually compelling and engaging while meeting technical requirements and performance optimization
确保关卡有吸引力、挑战性和视觉感染力,同时遵守性能和优化等方面的技术要求
- Playtest and refine the levels to ensure a high-quality gameplay experience for the players
对关卡进行试玩测试和改进,以确保给玩家带来高质量的游戏体验
- Create and maintain level art documentation and technical specifications, and troubleshoot technical issues and bugs related to level implementation
制作与维护关卡设计的文档与规范,解决相关技术问题与bug
- More than 3 years of relevant industry experience, with strong written and verbal English communication skills
3年以上相关领域工作经验,拥有优秀的英文书面和口语表达能力
- Proficiency in industry-standard software, such as Unity or Unreal Engine 5. Experience with UE5 features such as Nanite, Lumen, and PCG is highly preferred.
熟练使用行业标准软件,如Unity和虚幻引擎5,有Nanite/Lumen/ PCG等项目经验
- Strong understanding of game design principles and gameplay mechanics
对游戏设计的原理和机制有深刻的理解
- Strong understanding of proportion, scale, perspective, lighting and color theory
对比例,大小,透视,灯光和色彩有较好的理解
- Strong 3D modeling skills in Maya/Max and texturing skills in Substance Painter. Knowledge of software (ZBrush, Speedtree, World Machine, etc.) and trim textures and UDIMs熟练掌握Maya/Max ,Substance Painter,以及其他相关软件( ZBrush、Speedtree、 World Machine等),掌握 trim贴图和UDIMs
- Understanding modular kit design, with the ability to break down concept art into modular component pieces
了解模块化套件的设计,能够将概念设定分解成模块中的组件
- Excellent problem-solving and analytical skills
拥有出色的问题解决能力和分析能力
- A strong team player with effective time management skills and a passion for video games and game development
有良好的合作精神,有良好的时间管理能力,对游戏和游戏制作充满热情
Preferred Qualifications (Pluses)
- Houdini / Houdini Engine workflow experience
Houdini / Houdini Engine工作流经验
- Blueprint development capabilities
Blueprint开发能力
- Material and Shader creation experience
Material与Shader制作经验
- Knowledge of scripting languages, such as C# or Python
了解C#或Python等脚本语言
- A Technical Artist background
Technical Artist背景
- Photogrammetry project experience
Photogrammetry(摄影测量)项目经验
- Open-world project experience
开放世界项目经验
- Console platform development experience (PS5 / Xbox Series X|S)
主机平台(PS5 / Xbox Series X|S)开发经验
- International AAA project development experience
- 国际3A项目开发经验
- Base salary, Bonus, Health insurance, EAP Program
- By providing your information in this application, you understand that
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