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Technical Artist (6-Month Contract)
blackbirdinteractive · Remote, BC, Canada
About The Role
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Responsibilities
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- Collaborate with design, art, engineering, and production to implement gameplay features, technical systems, and content across multiple platforms.
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- Act as a bridge between disciplines, solving technical challenges and supporting asset integration, debugging, optimization, and engine implementation.
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- Design and maintain tools, scripts, workflows, and pipelines that improve team productivity and content quality.
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- Identify usability, visual, and performance issues, developing solutions that balance player experience, technical constraints, and production needs.
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- Support artists and designers across a variety of content areas, including animation, materials, FX, UI, and gameplay systems.
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- Create clear documentation for tools, workflows, and technical processes while proactively identifying opportunities to improve production.
Requirements
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- 3+ years of professional experience as a Technical Artist, Technical Designer, or similar role in game development.
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- Strong understanding of real-time game development pipelines, engine integration, and content workflows.
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- Experience developing production tools, workflows, or gameplay systems using scripting or programming languages such as Python, C#, or C++.
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- Familiarity with DCC tools such as Maya and asset management/version control workflows.
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- Strong problem-solving, communication, and collaboration skills, with the ability to work independently in a production environment.
Pluses
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- Experience with Unity, Unreal Engine, or other commercial game engines.
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- Experience with game ports, remasters, or cross-platform development.
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- Knowledge of shaders, materials, animation systems, visual effects, or technical UI.
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- Experience with performance profiling, optimization, and Perforce (P4V).
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