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Technical Artist (6-Month Contract)

blackbirdinteractive · Remote, BC, Canada

Arts / Creative DesignRemoteQuick applyfull-time1 day ago

About The Role

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Responsibilities

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  • Collaborate with design, art, engineering, and production to implement gameplay features, technical systems, and content across multiple platforms.
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  • Act as a bridge between disciplines, solving technical challenges and supporting asset integration, debugging, optimization, and engine implementation.
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  • Design and maintain tools, scripts, workflows, and pipelines that improve team productivity and content quality.
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  • Identify usability, visual, and performance issues, developing solutions that balance player experience, technical constraints, and production needs.
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  • Support artists and designers across a variety of content areas, including animation, materials, FX, UI, and gameplay systems.
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  • Create clear documentation for tools, workflows, and technical processes while proactively identifying opportunities to improve production.

Requirements

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  • 3+ years of professional experience as a Technical Artist, Technical Designer, or similar role in game development.
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  • Strong understanding of real-time game development pipelines, engine integration, and content workflows.
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  • Experience developing production tools, workflows, or gameplay systems using scripting or programming languages such as Python, C#, or C++.
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  • Familiarity with DCC tools such as Maya and asset management/version control workflows.
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  • Strong problem-solving, communication, and collaboration skills, with the ability to work independently in a production environment.

Pluses

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  • Experience with Unity, Unreal Engine, or other commercial game engines.
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  • Experience with game ports, remasters, or cross-platform development.
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  • Knowledge of shaders, materials, animation systems, visual effects, or technical UI.
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  • Experience with performance profiling, optimization, and Perforce (P4V).

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